Oneiric Tower
A downloadable game for Windows
Our game tells a tale about a frail prince with an oneiric power...
When Augusto IV, the prince, sleeps, he's able to perform astral projection for a small period. Not only that, but he's able to control those who are asleep near him.
With the people of his kingdom afraid of his power mysterious power, his father, the king, built a tower. And it's in this tower that the prince lives.
Unable to use his power to scape the tower, since none of the guards are allowed to sleep near the prince's chamber, the prince spends his days dreaming about leaving the kingdom.
Luckily, this dream may come true. On his 13th birthday, the prince is gifted a strange sword. It's blade is very dull, but a letter says that waving the sword makes those within reach fall asleep. Not only that, but simply touching the blade makes the prince immediately fall asleep to.
With his new sword at hand, the prince is able to make the guards quickly fall asleep. And, making himself fall asleep, he can perform astral projection to reach the guards, and, then, control them to lift the gates that kept him away from freedom for so long.
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. In this puzzle platformer, you walk left and right with 'A' and 'D' keys respectively.
. When performing astral projection, you can freely roam the rooms. With the keys 'W' and 'D' you float upwards or downwards.
. Press 'Space' to jump.
. Use the 'K' key to attack and make the guards sleep.
. Use the 'J' key to perform astral projection. Get near asleep guards and press 'J' again to control a guard.
. Beware of the time you spend performing astral projection. Be gone for too long and you won't be able to get back to your own body.
. Attack the levers to open or close the gates that bar your way.
. Get to the door to descend a floor.
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The members of Studio IV are:
. Anderson Lima de Souza
. Eric Valente de Cristo
. Fábio Camilo Jr.
. Paulo Gustavo Lopes Andrade
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Disclaimer:
Soundtrack is currently placeholder and was generated by AI.
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This prototype was made within one week in a game jam of our graduate course in Game Development at Universidade do Estado do Amazonas.
The theme of the jam was "dreams".
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